Yes! Please Say Something
I came across this piece of amazing motion work when cruising the ‘Net tonight.
The piece is called “Please Say Something” and it is about as distant, cold and completely void of emotion as “Blade Runner” was… rather this is basically the feel/themes of “Blade Runner” put to the love relationship of a cat and mouse is what I think I am trying to say. I have no idea why it feels this way but I am glad it does. This is a perfect example of the way most people (like me) should be doing things in order to get noticed by the top Motion firms and even the indies out there doing motion.
The man who made this piece of wonder is David O’ Reilly who has made a previous pieces under a teenage pseudonym called Ococat went a little all out this time. This time around David explores simple narrative a little more so than before. This was accomplished rather well thanks to his setting up rules prior to his working out the animation and story (this is something I feel that a lot of Motion Designers practice, but I have honestly never met a Motion Designer in person who follows this other than myself when working on a piece whether it is for fun or function). David also was able to accomplish this working well due to making some simple rules to his animations basing them on such things as Bresson’s ideas on authenticity: Whereby no images should have any power or value except through their position and relation and creating abstract restrictions so his (David’s) brain would work harder to overcome them and be creative. And it all pays off to a glorious 10 minutes.
This makes me wonder back to one of my first posts that I made here at FoS in which I discussed what makes good motion design and I think this qualifies 100%. Granted it is not the most stylish with the lack of texture maps, motion blur, reflections, filters and so forth… but that is the great part about this whole piece is how far can you go without being cold and minimalist? How can you generate the motion design to generate a connection to the audience? And getting back to that original post does this meet any or all of the three criteria I had listed in for Motion Design to be successful?
Well enough about these kinds of questions… Enjoy!
MH

Enjoyed that. I liked the different tiers of things, like when they leave for vacation. Action happening at the same time in different spots. Reminds me a bit of cubism in that sense.